Tuesday, April 20, 2010

New Web Presence for MysticTri

I have created a real web page for Mystic Tri Mobile Game Development. You can find it at www.mystictri.com.

Sunday, April 18, 2010

Push Down! Lite

I just finished and released Push Down! Lite to the android market. It is the free version of my game Push Down! and comes with 7 levels. Below you find the QR-Code that takes you directly to the download with your phone:


Friday, April 16, 2010

Push Down! Small Update to v1.0.1

Just released a small update for Push Down! for Android. I changed the way how the ghost is controlled. You now have the choice between three different control schemes. The new and now default setting is via gesture control (slide along the screen for movement). Type A is the old control scheme and Type B is similar but with the arrows for left/right movement moved to the right of the screen to be controlled by your right hand. Let me know what you think about the new control schemes.

Tuesday, April 13, 2010

Push Down! Released on Android Market

A few minutes ago I released Push Down! on the Android Market.  Here are two screenshots for you.

The official description is:

A small ghost has lost his soul, but he wants it back. Help him by solving 42 levels and by uncovering the secret of the linked blocks. Find your way to the stairs that lead down and collect keys to open up new passages.

The features include:
          •  Undo a wrong move
          •  Replay any level you have solved
          •  Try to find a solution with the minimum number of steps

    Tuesday, April 6, 2010

    Welcome

    Welcome to the MysticTri blog. Here you will find news and progress reports about my mobile game developments.
    Currently I am in the final testing phase of a new Android game called Push Down! As a teaser you can see the main character on the left. It is a puzzle game about a small ghost who has lost his soul and who wants to find it again. The only thing that is missing before I can release it to the Android market place is some fine tuning on the levels to make sure they are all fun and neither too easy nor too difficult.